BUILD MODIFIER DATA Version 1 BUILD SLONGS: AI_EXPAND_FOR_HELL_OF_IT bypass expansion cautiousness if rich enough to open n doors 5 AI_FIGHT_1_2 should buddies 1 & 2 pick fights with each other? 1 AI_FIGHT_1_3 should buddies 1 & 3 pick fights with each other? 1 AI_FIGHT_1_HUMANS should AI buddy 1 pick fights with humans? 1 AI_FIGHT_2_3 should buddies 2 & 3 pick fights with each other? 1 AI_FIGHT_2_HUMANS should AI buddy 2 pick fights with humans? 1 AI_FIGHT_3_HUMANS should AI buddy 3 pick fights with humans? 1 AI_PLAYER1_RACE what species is buddy # 1? 7 AI_PLAYER2_RACE what species is buddy # 2? 8 AI_PLAYER3_RACE what species is buddy # 3? 9 AI_PLAYERS how many synthetic gaming buddies in this level 0 CARGO_ROT_TIMER The number of seconds that pass before CARGO_ROT_RATE is applied. 30 PEEP_CRIMINAL_PROBABILITY 0 to 100 percentage chance of unscripted peeps arriving as a criminal 0 PEEP_CRIMINAL_PROFIT energy criminals steal 100 PEEP_LASER_ACCURACY_SKILLED Range to target divided by this equals deviation for maximum skill level peep 10 PEEP_LASER_ACCURACY_UNSKILLED Range to target divided by this equals deviation for minimum skill level peep 2 PLAYER_1_SEGMENT where player 1 starts 0 PLAYER_2_SEGMENT where player 2 starts 4 PLAYER_3_SEGMENT where player 2 starts 8 PLAYER_4_SEGMENT where player 2 starts 12 ROOM_DETERIORATION_FIX_RATE Amount per 24th second scutters fix a room 4 ROOM_DETERIORATION_FIXIT Point when scutters will fix the room 16000 ROOM_DETERIORATION_RATE One-off damage to room when peep enters it 10 ROOM_DETERIORATION_START Point when rooms show damage (Damage range: 0-65535) 16000 ROOM_MAX_SIZE Largest a room is allowed to be 6 ROOM_MIN_SIZE Smallest a room is allowed to be 4 SCUTTER_BATTERY_SIZE How much energy a scutter's battery holds 10000 UNLOCK_ALL_SEGS Replacement for the script one 0 VENDOR_MAX_ENERGY_LEVEL How many servings a Dine-o-Mat can store (0-255) 50 VENDOR_MAX_ORE_LEVEL How many servings a Dine-o-Mat can store (0-255) 50 VENDOR_MAX_STOCK_LEVEL How many servings a Dine-o-Mat can store (0-255) 50 END OF SLONGS: BUILD FLOATS: BUILD_SUN_AMBIENT_B Colour of ambient light outside biodeck 0.140000 BUILD_SUN_AMBIENT_G Colour of ambient light outside biodeck 0.100000 BUILD_SUN_AMBIENT_R Colour of ambient light outside biodeck 0.300000 BUILD_SUN_B Colour of sun 1.000000 BUILD_SUN_G Colour of sun 1.000000 BUILD_SUN_R Colour of sun 1.000000 CARGO_ROT_RATE Rot quantity applied every CARGO_ROT_TIMER seconds. Range 0-1, visible from 0.5. 0.010000 DISEASE_DOCKING_CHANCE Percentage chance of a peep arriving on the station already having a disease 0.000000 DISEASE_VERMIN_CHANCE Percentage chance of vermin giving a peep a disease 0.000000 ROOM_DIRTINESS_CLEAN_RATE Amount per 24th second scutters clean a room 0.001000 ROOM_DIRTINESS_FIXIT Point when scutters will clean a dirty room 0.300000 ROOM_DIRTINESS_RATE One-off dirtiness added to room when peep enters it 0.010000 ROOM_DIRTINESS_START Point when rooms start showing dirtiness 0.300000 STATION_YUMNESS_AMOUNT_OF_LITTER_C _value @ which this doesn't contribute (per seg) 1.000000 STATION_YUMNESS_AMOUNT_OF_LITTER_M _desirability scaler -200.000000 STATION_YUMNESS_AV_QUEUE_SIZE_C _value @ which this doesn't contribute (0-) 0.000000 STATION_YUMNESS_AV_QUEUE_SIZE_M _desirability scaler -200.000000 STATION_YUMNESS_BASE_C _value if nothing contributes 20000.000000 STATION_YUMNESS_BIODIVERSITY_C _value @ which this doesn't contribute (0-) 0.000000 STATION_YUMNESS_BIODIVERSITY_M _desirability scaler 500.000000 STATION_YUMNESS_CORPSE_COUNT_C _value @ which this doesn't contribute (per seg) 1.000000 STATION_YUMNESS_CORPSE_COUNT_M _desirability scaler -1000.000000 STATION_YUMNESS_ENTRY_FEE_C _value @ which this doesn't contribute (0-200?) 200.000000 STATION_YUMNESS_ENTRY_FEE_M _desirability scaler -50.000000 STATION_YUMNESS_EVERYONE_HAPPY_C _value @ which this doesn't contribute (0-10k) 6000.000000 STATION_YUMNESS_EVERYONE_HAPPY_M _desirability scaler 3.000000 STATION_YUMNESS_FURNITURE_COUNT_C _value @ which this doesn't contribute (0-) 10.000000 STATION_YUMNESS_FURNITURE_COUNT_M _desirability scaler 20.000000 STATION_YUMNESS_FURNODIVERSITY_C _value @ which this doesn't contribute (0-) 6.000000 STATION_YUMNESS_FURNODIVERSITY_M _desirability scaler 1000.000000 STATION_YUMNESS_LIKE_OWNER_RACE_C _value @ which this doesn't contribute (0-9) 5.000000 STATION_YUMNESS_LIKE_OWNER_RACE_M _desirability scaler 100.000000 STATION_YUMNESS_MY_RACE_HAPPY_C _value @ which this doesn't contribute (0-10k) 5000.000000 STATION_YUMNESS_MY_RACE_HAPPY_M _desirability scaler 1.000000 STATION_YUMNESS_PLANT_COUNT_C _value @ which this doesn't contribute (0-) 0.000000 STATION_YUMNESS_PLANT_COUNT_M _desirability scaler 50.000000 STATION_YUMNESS_ROOM_COUNT_C _value @ which this doesn't contribute (0-) 8.000000 STATION_YUMNESS_ROOM_COUNT_M _desirability scaler 100.000000 STATION_YUMNESS_ROOM_TYPE_COUNT_C _value @ which this doesn't contribute (0-40ish) 6.000000 STATION_YUMNESS_ROOM_TYPE_COUNT_M _desirability scaler 500.000000 TRADER_DECODE_VALUE decoding difficulty for trader messages, 1.0 is normal 100.000000 VENDOR_ENERGY_COST How much energy it costs to fill the energy bar back up 250.000000 AI_CRAMPED 0.500000 AI_DITHERY 4 AI_HIRE_SPEND_PER_MINUTE 10000.000000 AI_THINKS_PER_TURN 8 AI_TOO_POOR_HANDOUT 0 ALT_SCALER 70 ALWAYS_NICE_LIGHTS 1 BIODECK_SCORE_SCALEUP 15.000000 BLAST_AMT_BOMB 50 BLAST_AMT_GUNNER 2.000000 BLAST_AMT_QUAKE 2 BLAST_HIT_JIGGLE_TIME 2 CARGO_BASIC_RRP_0005 1000 CARGO_BASIC_RRP_0009 1000 CARGO_BASIC_RRP_0013 10000 CARGO_BUILD_ENERGY_TO_LABOUR 25.000000 CARGO_BUILD_GENERIC_PERCENT 75 CARGO_BUILD_HARDPLAN_PERCENT 75 CARGO_BUILD_SCUTTER_PERCENT 75 CARGO_BUILD_TECHNOLOGY_PERCENT 75 CARGO_PEEP_RRP_0004 3000 CARGO_PEEP_RRP_0016 1000 CARGO_PEEP_RRP_0017 1000 CARGO_PEEP_RRP_0018 1000 CARGO_PEEP_RRP_0020 1000 CARGO_PEEP_RRP_0021 1000 COLLECTOR_NODE_SPEND 25 COLLECTOR_NODE_STORE 30 CRIMINALS_ARMOUR 0.750000 ENERGY_HEALTHY_POINT 90000 FONT_THROW_AWAY_SUBPIXELS 1 FURNITURE_DETERIORATION_FIX_RATE 10 FURNITURE_DETERIORATION_RATE 2 FURNITURE_DIRTINESS_CLEAN_RATE 0.001000 FURNITURE_DIRTINESS_RATE 0.001000 FURNITURE_ENERGY_USE_COST_0001 100.000000 FURNITURE_ENERGY_USE_COST_0002 50.000000 FURNITURE_ENERGY_USE_COST_0003 40.000000 FURNITURE_ENERGY_USE_COST_0004 60.000000 FURNITURE_ENERGY_USE_COST_0005 70.000000 FURNITURE_ENERGY_USE_COST_0007 0.000000 FURNITURE_ENERGY_USE_COST_0009 20.000000 FURNITURE_ENERGY_USE_COST_0012 0.000000 FURNITURE_ENERGY_USE_COST_0013 20.000000 FURNITURE_ENERGY_USE_COST_0014 100.000000 FURNITURE_ENERGY_USE_COST_0015 0.000000 FURNITURE_ENERGY_USE_COST_0016 0.000000 FURNITURE_ENERGY_USE_COST_0018 0.000000 FURNITURE_ENERGY_USE_COST_0019 0.000000 FURNITURE_ENERGY_USE_COST_0020 0.000000 FURNITURE_ENERGY_USE_COST_0021 0.000000 FURNITURE_ENERGY_USE_COST_0022 0.000000 FURNITURE_ENERGY_USE_COST_0023 0.000000 FURNITURE_ENERGY_USE_COST_0024 0.000000 FURNITURE_ENERGY_USE_COST_0025 0.000000 FURNITURE_ENERGY_USE_COST_0026 0.000000 FURNITURE_ENERGY_USE_COST_0027 0.000000 FURNITURE_ENERGY_USE_COST_0028 100.000000 FURNITURE_ENERGY_USE_COST_0029 0.000000 FURNITURE_ENERGY_USE_COST_0031 0.000000 FURNITURE_ENERGY_USE_COST_0033 100.000000 FURNITURE_ENERGY_USE_COST_0034 0.000000 FURNITURE_ENERGY_USE_COST_0036 0.000000 GEMSLUG_ANAL_RETENTIVENESS 500 HIDE_OLD_STATUS_PANEL 0 LAND_VIOLENCE_MOIST 2.011003 LAND_VIOLENCE_TEMP 2.001260 PEEP_COST_HIRE_SCALER 25 PEEP_LASER_POWER_SKILLED 1.200000 PEEP_USE_BIODECK_SCORE_NEEDED 3000 PEEP_USE_ROOM_SCORE_NEEDED 10000 PEEP_USE_ROOM_SCORE_NEEDED_PURE 3000 PENITENT_CHANCE_NO_MIND 100.000000 ROOM_AVERAGE_USE_COUNT_0006 4 ROOM_AVERAGE_USE_COUNT_0019 5 ROOM_AVERAGE_USE_COUNT_0020 5 ROOM_AVERAGE_USE_COUNT_0025 400 ROOM_AVERAGE_USE_COUNT_0032 40 ROOM_AVERAGE_USE_COUNT_0033 40 ROOM_AVERAGE_USE_COUNT_0034 40 ROOM_AVERAGE_USE_COUNT_0035 50 ROOM_DAMAGE_FIX_RATE_0000 0 ROOM_DAMAGE_FIX_RATE_0001 100 ROOM_DAMAGE_FIX_RATE_0002 100 ROOM_DAMAGE_FIX_RATE_0004 200 ROOM_DAMAGE_FIX_RATE_0005 100 ROOM_DAMAGE_FIX_RATE_0006 100 ROOM_DAMAGE_FIX_RATE_0007 100 ROOM_DAMAGE_FIX_RATE_0010 100 ROOM_DAMAGE_FIX_RATE_0011 100 ROOM_DAMAGE_FIX_RATE_0012 200 ROOM_DAMAGE_FIX_RATE_0013 200 ROOM_DAMAGE_FIX_RATE_0014 200 ROOM_DAMAGE_FIX_RATE_0016 100 ROOM_DAMAGE_FIX_RATE_0017 100 ROOM_DAMAGE_FIX_RATE_0018 100 ROOM_DAMAGE_FIX_RATE_0019 100 ROOM_DAMAGE_FIX_RATE_0020 100 ROOM_DAMAGE_FIX_RATE_0021 100 ROOM_DAMAGE_FIX_RATE_0022 150 ROOM_DAMAGE_FIX_RATE_0023 200 ROOM_DAMAGE_FIX_RATE_0024 200 ROOM_DAMAGE_FIX_RATE_0026 200 ROOM_DAMAGE_FIX_RATE_0027 200 ROOM_DAMAGE_FIX_RATE_0028 200 ROOM_DAMAGE_FIX_RATE_0029 200 ROOM_DAMAGE_FIX_RATE_0030 200 ROOM_DAMAGE_FIX_RATE_0031 200 ROOM_DAMAGE_FIX_RATE_0032 100 ROOM_DAMAGE_FIX_RATE_0034 100 ROOM_DAMAGE_FIX_RATE_0037 100 ROOM_DAMAGE_FIX_RATE_0038 100 ROOM_DAMAGE_FIX_RATE_0039 100 ROOM_DAMAGE_FIX_RATE_0040 100 ROOM_DAMAGE_FIX_RATE_0041 100 ROOM_DETERIORATIONS_LASER_0000 0 ROOM_DETERIORATIONS_LASER_0001 200 ROOM_DETERIORATIONS_LASER_0002 0 ROOM_DETERIORATIONS_LASER_0003 400 ROOM_DETERIORATIONS_LASER_0004 1000 ROOM_DETERIORATIONS_LASER_0005 600 ROOM_DETERIORATIONS_LASER_0006 600 ROOM_DETERIORATIONS_LASER_0007 600 ROOM_DETERIORATIONS_LASER_0008 400 ROOM_DETERIORATIONS_LASER_0009 400 ROOM_DETERIORATIONS_LASER_0010 600 ROOM_DETERIORATIONS_LASER_0011 400 ROOM_DETERIORATIONS_LASER_0012 1000 ROOM_DETERIORATIONS_LASER_0013 800 ROOM_DETERIORATIONS_LASER_0014 1000 ROOM_DETERIORATIONS_LASER_0015 400 ROOM_DETERIORATIONS_LASER_0016 800 ROOM_DETERIORATIONS_LASER_0017 400 ROOM_DETERIORATIONS_LASER_0018 800 ROOM_DETERIORATIONS_LASER_0019 1000 ROOM_DETERIORATIONS_LASER_0020 1000 ROOM_DETERIORATIONS_LASER_0021 600 ROOM_DETERIORATIONS_LASER_0022 600 ROOM_DETERIORATIONS_LASER_0023 600 ROOM_DETERIORATIONS_LASER_0024 800 ROOM_DETERIORATIONS_LASER_0025 600 ROOM_DETERIORATIONS_LASER_0026 800 ROOM_DETERIORATIONS_LASER_0027 800 ROOM_DETERIORATIONS_LASER_0028 800 ROOM_DETERIORATIONS_LASER_0029 800 ROOM_DETERIORATIONS_LASER_0030 600 ROOM_DETERIORATIONS_LASER_0031 800 ROOM_DETERIORATIONS_LASER_0032 400 ROOM_DETERIORATIONS_LASER_0033 800 ROOM_DETERIORATIONS_LASER_0034 600 ROOM_DETERIORATIONS_LASER_0035 800 ROOM_DETERIORATIONS_LASER_0036 800 ROOM_DETERIORATIONS_LASER_0037 400 ROOM_DETERIORATIONS_LASER_0038 400 ROOM_DETERIORATIONS_LASER_0039 800 ROOM_DETERIORATIONS_LASER_0041 800 ROOM_ENERGY_USE_COST_0000 10.000000 ROOM_ENERGY_USE_COST_0001 200.000000 ROOM_ENERGY_USE_COST_0005 50.000000 ROOM_ENERGY_USE_COST_0013 50.000000 ROOM_ENERGY_USE_COST_0020 50.000000 ROOM_ENERGY_USE_COST_0021 100.000000 ROOM_ENERGY_USE_COST_0022 200.000000 ROOM_ENERGY_USE_COST_0023 300.000000 ROOM_ENERGY_USE_COST_0024 20.000000 ROOM_ENERGY_USE_COST_0026 40.000000 ROOM_ENERGY_USE_COST_0027 40.000000 ROOM_ENERGY_USE_COST_0028 80.000000 ROOM_ENERGY_USE_COST_0029 40.000000 ROOM_ENERGY_USE_COST_0030 40.000000 ROOM_ENERGY_USE_COST_0031 20.000000 ROOM_ENERGY_USE_COST_0032 40.000000 ROOM_ENERGY_USE_COST_0033 80.000000 ROOM_ENERGY_USE_COST_0034 60.000000 ROOM_ENERGY_USE_COST_0035 50.000000 ROOM_ENERGY_USE_COST_0036 100.000000 ROOM_ENERGY_USE_COST_0038 0.000000 ROOM_ENERGY_USE_COST_0039 50.000000 ROOM_ENERGY_USE_COST_0040 50.000000 SCUTTER_FIDDLE_SEG_LOCK_TIME 60 SCUTTER_FIXEDNESS_LOW 0.300000 SCUZZER_BEAMING_GIVES_THEM_CHARGE 100 SEGMENT_FROM_SCRATCH_COST 0 SHOP_MAX_STOCK_LEVEL_ARMY 40 SHOP_MAX_STOCK_LEVEL_CURIO 40 SHOP_MAX_STOCK_LEVEL_GENERAL 20 SHOP_MAX_STOCK_LEVEL_MUSIC 40 SHOP_MAX_STOCK_LEVEL_POOTER 20 SHOP_MAX_STOCK_LEVEL_SPORT 40 SHOP_STOCK_RECHARGE_COST_CURIO 2000 SHOP_STOCK_RECHARGE_COST_GENERAL 250 SHOP_STOCK_RECHARGE_COST_POOTER 500 SPAWN_ROOM_DAMAGE 1000 TREE_GROW_LOWER_DECK 0.000300 TREE_GROW_MAX 0.000150 TREE_GROW_MIN -0.000100 TREE_GROW_SCALERS_0000 0.150000 TREE_GROW_SCALERS_0001 0.250000 TREE_GROW_SCALERS_0002 0.750000 TREE_GROW_SCALERS_0003 2.000000 TREE_GROW_SCALERS_0004 0.440000 TREE_GROW_SCALERS_0005 0.380000 TREE_GROW_SCALERS_0006 0.440000 TREE_GROW_SCALERS_0007 0.500000 TREE_GROW_SCALERS_0008 0.380000 TREE_GROW_SCALERS_0009 0.500000 TREE_GROW_SCALERS_0010 0.750000 TREE_GROW_SCALERS_0011 0.500000 TREE_GROW_SCALERS_0012 0.380000 TREE_GROW_SCALERS_0013 0.500000 TREE_GROW_SCALERS_0014 0.750000 TREE_GROW_SCALERS_0015 0.500000 TREE_GROW_SCALERS_0016 0.440000 TREE_GROW_SCALERS_0017 2.000000 TREE_GROW_SCALERS_0018 0.500000 TREE_GROW_SCALERS_0019 0.500000 TREE_GROW_SCALERS_0020 0.500000 TREE_SPAWN_CHOICES 10 TREE_SPAWN_NEWPLACE 30000 TREE_SPAWN_UNRATE 100 TUTORIAL_BENDY 0.098017 VENDOR_DELAY 5 WANT_THE_GAME_TO_WORK 1 WAVE_OFFSET 30.000000 END OF FLOATS: END OF BUILDS (you must keep this marker in)